Circulation

This is an interactive fiction. You do not read it, you enact it, perform it, and pretend it. It is somewhere between a game and an interface, but is neither. It draws from the delight of gaming and implements the affordances of every day devices. The central device in this story is one that circulates water, allowing an operator to draw water from the system and return in it. This is intended to be a restorative process, performing the cyclic nature of water consumption through a device that mimics hydrologic infrastructure.