Taxonomy

In an effort to analyze the work I have done over the past year and a half, I decided to break down my projects into the smallest components possible. The idea was to create an audit of all the interactions I have built, and the bits and pieces of componentry that make them up. This is by no means an open ended exercise meant to categorize all potential interactive elements, but a way to organize the work I have done in order to drive more projects and experimentation in the future.

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Categories



Project Elements



Simplified Categories

Rather than EFFECTS, each element is now the product of what I call an emotifier and a Cognity. An emotifier is the emotional quality the element is attempting to project. A Cognity is how the user understands and conceptualizes this element.




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